Appcharge enables game publishers to receive real-time events generated by our system that represent their players' activity during the login funnel.
Supported events
Event | Description |
---|---|
login_land | Reported when a player lands on the login page. |
login_clicked | Reported when a player interacts with any of the login buttons on the login landing page. |
login_screen_presented | Player logs in by player ID/username and password: The event is tracked when the second screen displaying login details is presented. Player logs in by OTP on desktop: The event is tracked when the QR code is presented. When the player login using OTP on iOS, the Event is tracked when the 'authenticate me now' button is presented. |
login_otp_ios_button | Utilizes the OTP option on a mobile iOS device and clicks the 'authenticate me now' button. |
login_canceled | When the player logs in by FB/Apple/Google on the desktop, an Event is tracked when the player clicks on the 'x' icon in the login modal. The player login by OTP/player ID/username and password on the desktop and clicks on the “Back” button. The player logs in via FB, Google, or Apple on a mobile device and clicks on the “Back” button. |
login_approval | Reported when a player logs in by player ID/username and password and clicks on the “Login” button on the second screen displaying login details. |
login_result | Reported when a player was logged in or failed to log in. |