Player Authentication Events Overview

Appcharge enables game publishers to receive real-time events generated by their players during the login funnel.

Supported events

EventDescription
login_clickedReported when a player interacts with any of the login buttons on the login landing page.
login_screen_presentedPlayer logs in by player ID/username and password: Event is tracked when the second screen displaying login details is presented.

Player logs in by OTP on desktop: Event is tracked when the QR code is presented.

Player logs in by OTP on iOS: Event is tracked when 'authenticate me now' button is presented.
login_otp_ios_buttonUtilizes the OTP option on a mobile iOS device and clicks the 'authenticate me now' button.
login_canceledPlayer logs in by FB/Apple/Google on desktop: Event is tracked when the player clicks on the 'x' icon in the login modal.

Player logs in by OTP/player ID/username and password on desktop and clicks on “Back” button.

Player logs in by FB/Google/Apple on a mobile device and clicks on “Back” button.
login_approvalReported when a player logs in by player ID/username and password and clicks on “Login” button on the second screen displaying login details.
login_resultReported when a player was logged in or failed to log in.