Purchase Consume Approach

The consume functionality enables developers to acknowledge that a player has received their goods after completing a purchase.

Approach

During the payment processing, Appcharge will trigger a webhook to the publisher's server, notifying them that the transaction is complete. While this is the expected procedure, we also anticipate receiving “consume” calls from within the application. We provide an API call for this purpose, allowing us to confirm that the player has received the goods. The consumption should occur only after the purchase is finalized and the player has received their items.

None-Consumed Purchases

This approach will return a list of non-consumed orders for any reason. This process can be initiated at your discretion and is recommended to be triggered after the initialization phase.