To implement the Auto Update SDK, include the following callback methods:
Method | Description |
---|---|
onInitializationSuccess | Triggered when SDK initialization is successful. |
onUpdateStatus | Triggered when a new version of the app is available, and immediately after invoking thecheckForUpdate() method. |
onDownloadStarted | Triggered when permission to install has been granted by the player, and the download process begins. The SDK will attempt to download the new app version. |
onProgress | Triggered when the download is initiated and when every new byte or packet is downloaded thereafter. You may use it to show download progression in real-time. |
onDownloadEnded | Triggered when the download process is complete. |
onInstallationReady | Triggered when the SDK is ready to start the installation process. |
onError | Triggered when an error occurs during the update process, excluding initialization failures. Follow the instructions in the Auto Update SDK troubleshooting article and try to re-initialize again based on the error. |
Example code
Below is the example code for the implementation:
bridgeAPI.init(this, config, object : IUpdateCallback {
override fun onInitializationSuccess() {
Log.v(tag, "Initialization successful.")
}
override fun onUpdateStatus(status: UpdateStatusModel) {
Log.v(tag, "Checking whether a new version is available: ${status.isUpdateAvailable}")
}
override fun onDownloadStarted() {
Log.v(tag, "Downloading the new app version.")
}
override fun onProgress(progress: Int) {
Log.v(tag, "Progress: $progress")
}
override fun onDownloadEnded() {
Log.v(tag, "The new app version has been downloaded.")
}
override fun onInstallationReady() {
Log.v(tag, "The new app version has been downloaded and is ready to install.")
}
override fun onError(errorCode: Int) {
Log.v(tag, "Error: $errorCode")
}
})